Final Fantasy I post-game show
Jan. 31st, 2013 08:12 amSo, Sev and Rina (see, I finally spotted your nickname, TOOK ME ABOUT TIME) have finished their glorious playthrough of Final Fantasy I on
moogle_university, and I should jot down my wobbly little thoughts about the game before I forget: about playing it, and about the story (is there one?)
Playing FF was a heck of a lot more enjoyable than I had anticipated, partly because I went all in, shamelessly importing four characters from the magical gamespace multiverse to flesh out the Warriors of Light. Through them, I could inject personality and commentary into a very simple game whose party was only as interesting as you imagined it to be. If I hadn't done that, the game would've been been flat like Zork, or like ... well, early Might & Magic, not that anyone here played that puppy.
I came into Final Fantasy I thinking, "Well, this is the first Final Fantasy, so I mustn't expect the complexities and story plotting and characters of the later games. It'll be simple and clunky and the game mechanics will probably drive me INSAAANE." By virtue of the fact that I was playing a remastered edition, I didn't have to deal with the arbitrary game mechanics of the original, so I could just sit back and play it. I don't feel any burning desire to play games on PROUD or HARD or ARTIFICIALLY DIFFICULT mode. I've done graduate school three times; that's enough for me.
I liked FFI. It really did have a certain charm, despite its stock fantasy simplicity; it did have many of the beloved game and story elements that have made Final Fantasy enduring. I could believe that this game hooked enough players to rescue Square from near-bankruptcy. Even odd little things like the iconic black mage with the Jawa eyes contributed to making it just...a little...different.
Of course, all the D&D flashbacks gave me the nostalgia factor I was missing by not coming to Final Fantasy until VII-VIII. So that helped.
So, some in-game stuff. Spoilers to the ending, such as it was.
( Meta about Final Fantasy I )
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Playing FF was a heck of a lot more enjoyable than I had anticipated, partly because I went all in, shamelessly importing four characters from the magical gamespace multiverse to flesh out the Warriors of Light. Through them, I could inject personality and commentary into a very simple game whose party was only as interesting as you imagined it to be. If I hadn't done that, the game would've been been flat like Zork, or like ... well, early Might & Magic, not that anyone here played that puppy.
I came into Final Fantasy I thinking, "Well, this is the first Final Fantasy, so I mustn't expect the complexities and story plotting and characters of the later games. It'll be simple and clunky and the game mechanics will probably drive me INSAAANE." By virtue of the fact that I was playing a remastered edition, I didn't have to deal with the arbitrary game mechanics of the original, so I could just sit back and play it. I don't feel any burning desire to play games on PROUD or HARD or ARTIFICIALLY DIFFICULT mode. I've done graduate school three times; that's enough for me.
I liked FFI. It really did have a certain charm, despite its stock fantasy simplicity; it did have many of the beloved game and story elements that have made Final Fantasy enduring. I could believe that this game hooked enough players to rescue Square from near-bankruptcy. Even odd little things like the iconic black mage with the Jawa eyes contributed to making it just...a little...different.
Of course, all the D&D flashbacks gave me the nostalgia factor I was missing by not coming to Final Fantasy until VII-VIII. So that helped.
So, some in-game stuff. Spoilers to the ending, such as it was.
( Meta about Final Fantasy I )