This screencap is boring, apart from the unusual combination of lobster and sushi rolls and roast turkey, but I just want to stress that he said we.
Because...well, you'll see shortly.
( On with the playthrough )
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question: What is it about riding giant chickens that restricts random battles? ~ The Zeldaniac
Picture this, if you're an enemy and you hear this song, are you going to interrupt it by attacking the guy riding the chicken, or are you just going to dance? ~ hoodedbro1001
I'm mostly cranky because I just got killed for the second time in as many days by yet another timed fetch-quest. I hate those. Hate hate hate hate hate...ahem. So I will now be playing through the Floating Island sequence and its timed-quest again, and then, if I survive, I can look forward to the timed-quest that just killed me. Hello, arthritis!
But it's not just the timed-quest problem. I've come to realize that I depend more than anything else on characterization— mannerisms, speaking styles, personalities, past histories, interactions, dialog, speeches. Follow that up with worldbuilding and interesting settings. And then, at the bottom of the priority heap, plot. Sounds a lot like my writing. I also wither up and die in urban and technological dystopias, which is why Midgar has always given me trouble (luckily, FFVII has some well-defined characters, dialog and interactions).
Or maybe I just don't like clowns. Or maybe I'm confused because the cackling purple octopus seems like it belongs in a much sillier game than the rest.
I don't know. There are character developments, and Celes is interesting (like Beatrix in IX, except as a PC). But I still feel like I'm bumbling around Twilight Town waiting for the party to gel. It's a huge, huge cast of characters, and since they can't count on any one set of party members at any time, there's a lot less person-specific dialog and moments.
It's not really that I dislike VI, but after everything I've heard, I expected it to knock my socks off, and so far, no luck. Whereas V, with all its shallowness and early-early RPG simplicity, amused me more. Maybe because it was more lightweight. But I still got to know the main party's characters better, because there were only 4-5 of them, and they all had something to say at major plot points. VI can't, again, because only a few of the characters are fixed for any given scene.
I had no idea I was so dialog-driven.
Kefka helps, because he's got distinct mannerisms and animations, but few of the characters do.
The funny thing is, I'll take choppy voice acting (X) and worse translations (V), so long as there's enough information that I can figure out what people are supposed to sound like. It's the same way I can listen to fiction (Dorothy Sayers, Justira's writing, Ellnyx's writing) read aloud by my lousy text-to-speech program and fill in the real voices in my head.
Then again, I am consistently backwards from everyone else; my favorites are X, XII,XIII, V, VIII, roughly in that order.