BAHAMUT IS NOT YOUR FRIEND
Aug. 22nd, 2012 12:30 amI was just pondering Justira's Clarion yet again — mobile version looks lovely on iPad Kindle reader — and was once again struck by how much more unseelie, sinister, callous is her view of FFX's Bahamut than my more naive view.
I fixed on Bahamut's "don't cry" and "I'm sorry" to Tidus at various moments in the story, making me see Bahamut as a gentle, tired, perpetual-divine-child figure who wants things to end but exhibits compassion for Tidus. But Justira is right too: Bahamut is a manipulator. He's dangerous. And FFX's Bahamut is about the most benevolent incarnation in the franchise.
In sum, Bahamut usually seems to be a supremely powerful force gone rogue, often loosely on the side of good but coopted by the Big Bads for destruction. Usually targeting the Home the party is fighting to defend.
I am vaguely reminded of Godzilla/Gojira in his less campy incarnation: a monster created by nuclear fallout, yet sometimes a defender of Tokyo, albeit a very destructive one. I can't quite put my finger on how Bahamut embodies Japan's ambivalent fear of nuclear energy, but I have a feeling Bahamut and flare are yet another manifestation of this common mythic theme in anime and Japanese video games.
I fixed on Bahamut's "don't cry" and "I'm sorry" to Tidus at various moments in the story, making me see Bahamut as a gentle, tired, perpetual-divine-child figure who wants things to end but exhibits compassion for Tidus. But Justira is right too: Bahamut is a manipulator. He's dangerous. And FFX's Bahamut is about the most benevolent incarnation in the franchise.
- FFVI...er... need to start over, I forget
- FFVII... various scary-ass summons. Like Justira's Jecht says, B always seems to resemble a dragon that had an accident with an airship.
- FFVII:AC... Bahamut summoned by villain to terrorize
MidgarEdge. - FFVIII: Dangerous dungeon to reach it. This Bahamut seems a little more benevolent than usual, less scary than the often equally-scary-ass Odin (another figure from RW myth who has morphed into his own unique FF archetype.) Tellingly, VIII's Bahamut says, "Using my powers... It is you humans I fear." If that's Yoda word order, then this B is concerned about how his powers may be turned to evil.
- FFIX: Originally Garnet's Eidolon, but Queen Brahne extracts him and uses him to wipe out the Great Tree. Then Kuja hijacks/rides Bahamut and uses him to wreck further havoc, threatening to destroy Alexandria.
- FFX: Creepy kid. Manipulator. Aeon of BEVELLE, capital of lies, manipulation, and control under the guise of religion.
- FFX-2: Dark Bahamut appears in a heartwrenching scene where Yuna has to fight an aeon. Real B. later apologizes to Yuna, revealing the aeons have been dragged into darkness by the Big Bad and are now "no better than fiends."
- FFXII: Bahamut is an airship, but more than an airship: it feeds on Mist, is awakened by the terrible explosion at Pharos, is coopted by the Big Bad as a doomsday weapon, and nearly destroys Rabanastre.
- FFXIII: Eidolon of Fang, who almost plays the usual role of Bahamut HERSELF.
- FFXIII-2: Same Eidolon bound/fused with a Guardian who has gone so far towards the defender-of-his-
summoner-seeress side of things that he's now a Big Bad.
In sum, Bahamut usually seems to be a supremely powerful force gone rogue, often loosely on the side of good but coopted by the Big Bads for destruction. Usually targeting the Home the party is fighting to defend.
I am vaguely reminded of Godzilla/Gojira in his less campy incarnation: a monster created by nuclear fallout, yet sometimes a defender of Tokyo, albeit a very destructive one. I can't quite put my finger on how Bahamut embodies Japan's ambivalent fear of nuclear energy, but I have a feeling Bahamut and flare are yet another manifestation of this common mythic theme in anime and Japanese video games.
no subject
Date: 2012-08-22 04:17 pm (UTC)I'm seeing a slight Ragnarok-Bahamut connection here, or maybe I'm imagining it. (For that matter: ODIN. Hm. Weird not-quite-manifest mythic stuf.)
I love the way FF doesn't usually repeat itself in terms of world, characters, AND YET, it's built up all these mythic archetypes which it feels free to modify and ring changes on in each incarnation of FFdom. So very Jungian!
no subject
Date: 2012-08-23 04:01 am (UTC)Anyway, what FF does I think is take those fundamental archetypes (for example pretty much everyone who plays FF knows what Shiva or Bahamut is) but it changes the creation myths and the worlds that created those archetypes, and also what at the core they are. FF10's Aeons were all real humans at their core at one point, FF11s are either sleeping celestial gods or terrestrial guardians (depending on the avatar). FF12...the fact that the airships are given the archetypical avatar names and the actual summons given new (newish?) names speaks a lot about the popular imagination in Ivalice. FF13 the eidolons are actually a part of the l'Cie make up that come out in a moment of duress. Fundamentally Bahamut is a dragon and Shiva is an ice goddess, but that concept of what they are and what they come from changes.
no subject
Date: 2012-08-23 04:20 am (UTC)Bahamut is not really much like Mesopotamian Bahamut (although, like much of early FF, he's really based on the Dungeons & Dragons Monster Manual which invented the Platinum Dragon thing... but Square took "platinum" and thought" metal = technological and added Flare and Nuclear Power and ran with it, turning him into this fey thing).
Shiva is, of course, similar to Hindu Shiva in only one respect: blue skin! My hunch is that originally the sprite was based on a typically androgynous image of Shiva, and someone didn't realize he was (usually!) a he, and then they decided blue = ice, an 8-bit convention, and Shiva changed from a Hindu fire god to a ... sexy ice goddess.
Odin is a little more like the original Odin, but he's a young(er) warrior, not an old Gandalf-like figure.
Gilgamesh has become a comical sword collector who's a legend in his own mind.
And so on. They're all loosely lifted from world mythologies, but within FF, they represent something else, and have a different flavor. Each has a new, FF specific archetype. But there's some coherence in that archetype; like a real mythological figure, it changes a little each time a new story is told with that figure, but it's recongizably similar; all Shivas and Bahamuts are like other Shivas and Bahamuts in the same way that real-world Athena is Athena even if sometimes she's Minerva and other times she's Pallas.
no subject
Date: 2012-08-23 04:41 am (UTC)Bahamut is actually one of the less powerful of the avatars, as he's born of Vana'diel rather than a god himself. On the other hand the untameable aspect of him remains. He's awake and active whereas the technically more powerful celestial avatars remain asleep in their crystals.
More so, his title is Conquerer of the Skies, which is a quite more violent role than the other terrestrial avatars (i.e. Carbuncle, Bringer of Rainbows) and yet he's as much a guardian of the world as any of the others, just a distant, untameable one with lots of dragons at his command.
no subject
Date: 2012-08-23 06:36 am (UTC)That reminds me a little more of the old Bahamut, King of Dragons from D&D.
I know so little about FFXI and FFXIV. It's like gates I haven't yet unlocked. Ditto for all the Tactics games. But I love worldbuilding, and they certainly have that! I'd have leapt at FFXI if I hadn't weaned myself off of "be on tonight by 6:30, and we'll be RPing until 2AM because BIG BATTLE!!!!-- we're depending on you, so you have to come!" type roleplay.
(And I just looked up Bahamut to refresh my memory: in Arabic myth, it's a giant primordial fish supporting the Earth. D&D altered it, and Square played with Bahamut even further.)