Last time on Let's Play Revenant Wings, Clan Vaanity continued the hallowed Final Fantasy tradition of letting the villain smash the vitally important thing we were supposed to protect. Oh, and Balthier supposedly died next to a Fran-shaped pile of pixels.
Good times.
Unfortunately, after an End of Act One climax, there is often a lull, and boy does this game want to lull us into a false sense of irritability. So I'm afraid this installment only has a brief segment of plot before Tomaj hijacks the story for airship remodeling and sidequests. I'll warn you when we get there, in case you want to skip ahead. (On the other hand, you'll miss out on what happens when I'm given the power to name custom weapons... see example below).
(On with the playthrough!)

Good times.
Unfortunately, after an End of Act One climax, there is often a lull, and boy does this game want to lull us into a false sense of irritability. So I'm afraid this installment only has a brief segment of plot before Tomaj hijacks the story for airship remodeling and sidequests. I'll warn you when we get there, in case you want to skip ahead. (On the other hand, you'll miss out on what happens when I'm given the power to name custom weapons... see example below).
(On with the playthrough!)
