First, I ran across a bunch of comments on some random site where Anons were discussing RPGs (I will never get used to that term in reference to video games). The discussion went something like this:
A: I don't like Final Fantasy [#], it's too linear
B: Those are JRPGs (Japanese), which are more linear than WRPGS (western). They tell stories. Both have merit.
A: I don't like story-centric RPGs.
B: I do like story-centric RPGs.
C: Isn't it a shame how RPGs have been differentiated between JRPGs and WRPGs?
Second, I was reading
In trying to articulate what I liked about it, I started to say that she treats the characters as characters within stories, rather than as characters within games.
I'm not sure if that comment makes sense. What I'm trying to get at is the different ways people approach games.
I remember back in the day a discussion by the original creators of MYST, that they were catering to two different gamer audiences: explorers (who love strange, new worlds, new civilizations) and puzzle-solvers.
I'm seeing some trends here. Playing video games for entertainment: killing monsters, solving puzzles, leveling up, "beating" the game. Playing games as roles: Cloud, Rinoa, Zidane, etc: personas to slip into or interact with virtually. Then there's playing games as stories.
Most of us do all of the above, I'd wager.
I'm stating the obvious here, to the point that I'm about ready to delete the post. But:
There is the "favorite character" syndrome, which relates to playing games as characters: Cloud, Rinoa, Zidane, etc. Which was the most fun to play? Whose lines did you like the most? Who was the most useful to the party? Which one caught your eye?
Separate from that is the game as a story. Through that lens, all the characters are parts of the whole. Each has a part to play, and they're connected to the total enjoyment/experience.
I'd think this would map exactly to shipfic and genfic, but I don't think it does. It's a different perspective.
The first perspective can cause fanfic authors to denigrate/distort/excise the characters/things they don't like. (E.g Lulu's Moogle almost never shows up in my stories, and when it does, I'm mean to it.) "Rival" characters to ships may get shredded.
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Date: 2010-02-20 09:17 pm (UTC)Good thinky thoughts; I will have to ponder them more later.
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Date: 2010-02-21 02:39 am (UTC)I have a thought about this, but I cannot quite articulate it. (Might be too late at night for me.) Suffice to say that I agree with what you say.
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Date: 2010-02-21 02:51 am (UTC)hope that makes sense. :D
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Date: 2010-02-21 03:37 am (UTC)It's a spectrum. I just hadn't quite realized before that they really are different ways to write, and that they are to some extent (maybe) hooked into how one plays/views/experiences the game.
I'm not entirely sure I'm right or that these distinctions work, but...well. Thinky thoughts.
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Date: 2010-02-21 04:24 am (UTC)My interest in characters is complex. Some I like and can relate to, others I may not exactly like but I enjoy writing as a way to understand them, some I appreciate for their character growth and development despite deep flaws. I also really like relationships: whether familial, friendship, or romantic/sexual (and often combinations and gray areas between them). I can appreciate a well-developed character who may not be as likable, and I may get bored with a character who is nice but too perfect. I enjoy complexity and dynamic characterization far more than simple likability.
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Date: 2010-02-21 02:50 pm (UTC)I much prefer having a story to work with. It's like reading a novel I have a little control over. And I want my games to not have hideously difficult "best endings" so I can see them all if I want, without having to have perfected some fighting combination that's the only way to beat the end boss.
I like my games to have decent stories with decent characters, the same way I want my novels to have decent stories with decent characters. If the characters are likeable and engrossing, the details can often be handwaved.
I think your observations about the potential difference between shipfic and genfic is valid. Certainly, almost all of my fic is shipfic in one way or another.
And here I will cease to blather.
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Date: 2010-02-21 03:33 pm (UTC)I'd never thought of your point of people playing as roles versus playing for te story before though. That's a really interesting idea, and makes the character bashing in many fics make a lot more sense to me.
I'm glad you didn't delete this post, because it sets out nice and concisely not only ideas I had known but not known how to really express, but also things I hadn't even thought about!
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Date: 2010-02-21 03:54 pm (UTC)I love playing random shooters with no characters and no story, but I love story lines even more.
In my opinion, unless it's a puzzle solver or a simple strategy game, it doesn't have to have a story line.
But dude, I wouldn't play as many games like Final Fantasy and Kingdom Hearts if there weren't individual characters.
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Date: 2010-02-21 07:48 pm (UTC)In particular, the whole Cloud/Aeris vs. Cloud/Tifa war has never made a lick of sense to me. It's the absolutely classic, even clichéd pattern of a love triangle, and they all need to be in the story, or it's less interesting! The interactions between Aerith and Tifa in Don Corneo's mansion and Tifa's "Let's go see her" are as important, to me, as Cloud wangsting over Aerith and being Tifa's blockheaded on-again off-again boyfriend.
But if players are identifying with Aerith or Tifa and "want" Cloud, the bashing of the other corner of the triangle suddenly makes some sense.
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Date: 2010-02-21 07:53 pm (UTC)I definitely am spoiled to the pretty.
And augh, you are so right about games where large chunks of story aren't available unless you do hours of level grinding and impossible beat-Nemesis-and-Yiazmat-and-oh-yeah-Sephiroth-in-KH2-battles.