Mar. 17th, 2012

auronlu: (Plot Device)
I was soooooo not expecting to like this game. I'd picked it up, just, you know, for mindless monster-slaying and adrenaline, to get myself in the mood for writing action. I assumed it was going to be poorly put together fanservice with no plot, with that vaguely dead and hollow sensation I've come to expect from excessive CGI.

Vague enough not to be too spoiler-y but cut just in case… )

I've heard the ending is disappointing. I hope I don't eat my words, but right now? I don't care. It's given me much, much more than I expected. I don't care if it crashes and burns in a steaming pile of fail, because I appreciate that this game attempted to present an old trope, time travel, in a new way. You couldn't do it with a book, or a movie (although Time Traveler's Wife tried to do so), or even a Choose-Your-Own-Adventure, because settings and bits of the different timelines are changing and interacting with each other. I've played other time travel games, but they were still basically linear stories.* This feels truly four-dimensional.

*All right, I realize that Kingdom Hearts II was structured in a somewhat similar fashion, but the different worlds were mostly unrelated, apart from the protagonists and villains hopping between them. This is much more complex, with greater causality and linkage between the different worldbits.


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