Tetris writing
Oct. 20th, 2006 02:15 amHmmm. cupcake's recent mention of Tetris is an apt analogy for one part of the writing process as well.
I tend to wing it fairly heavily, very seldom writing to an outline. (Never do this.)
Description is easier for me than plot. I just noticed how my habit of trying to visualize and define setting helps me build the story like a Tetris game, using whatever blocks "fall down" first, seemingly by chance. It happens even when the blocks "disappear", so to speak. I tend to write too much description, and then hack out some of it to make sentences flow better. But it's in my head, and the dropped parts may reappear in a functional capacity, later.
Some examples.
( Spoilers to Till Death, so nyah, read it first :D )
I tend to wing it fairly heavily, very seldom writing to an outline. (Never do this.)
Description is easier for me than plot. I just noticed how my habit of trying to visualize and define setting helps me build the story like a Tetris game, using whatever blocks "fall down" first, seemingly by chance. It happens even when the blocks "disappear", so to speak. I tend to write too much description, and then hack out some of it to make sentences flow better. But it's in my head, and the dropped parts may reappear in a functional capacity, later.
Some examples.
( Spoilers to Till Death, so nyah, read it first :D )